On Game Development
When I first became involved in the game development arena, it was as a hobby - an interesting distraction from my increasingly-specialised and frequently-boring business application programming career. I enjoyed my work, and I still do (playing with computers and numbers all day - what’s not to enjoy?) But I needed something a little more interesting to work on than last financial year’s department expenses.
I knew a whole one person who made games for a living - what a great job he had! But I’m not a book learner - tell me and I’m ok, show me and I’m better, but give me a book and I get lost in the sea of words. So when Mark mentioned that our local uni was offering a Bachelor in Game Design/Programming I jumped at the chance! For two years I studied, worked, got to know people in the game dev community, and helped my son start school, with all the trials, tribulations and rewards that came along with all those things. Then I took a year off study as I couldn’t keep up with the pace, and spent that time instead learning more about making games.
I set myself a challenge to remake an old game that I loved as a kid - Panic 64, for the Commodore 64, my introduction to the world of computers. If I could make that game from start to finish, then I knew I could make other games, and not just as a hobby. I had realised by now that this was the dream, and that there were people around who were living their dream by making games, and that I could too.
Well, I finished that game - Nuts About Nuts. Over time and over budget. But my design doc rocked, and I finished it. And it’s an amazing feeling when you see that the game has been downloaded by thousands of people (the fact that it’s free might have something to do with that), and that they’re actually enjoying it! Over that time I learned a whole lot about game development - though there’s a whole lot more I have yet to learn, and made some great friends.
This is only the beginning…
